stevenalanstark
stevenalanstark
Interesting approach, thank you for the feedback :)
Actually I do see an issue in my test here. In my test app I have a button that will double the fps, from 30 to 60 to 90 to...
oh, well this is interesting then. _timedChildTimelines is always empty in my project, both before and after triggering the animation
I will when I have a bit of spare time, as I don't actually require runtime framerate changes just yet. I was just reporting a bug for the most part.
I tried to make a JSFiddle today, but I got stuck trying to provide the shapes.json file. do you have an example for showing a published scene in JSFiddle?
I also burned more than a few hours on this, it is very confusing.
I would not expect this to be changed. In order to have time travel with canvas elements means that cypress would need to draw and record the canvas at every...
@callumacrae Cypress is already past it's limit with memory consumption with screenshots and video recording alone, which will often crash the runner due to memory issues, but will run smoothly...
@callumacrae - I don't quite understand your question, but what I think you're confused about is the arbitrary use of 1000 steps. My point is that the time travel steps...
@elhigu yes . but then again I could argue that it's too lenient. many canvas applications are 2x ( or even 3x ) the size of the viewport for high...