sternenzaehler
sternenzaehler
As described, you need a free attacking knight to engage a walking on the road or a free walking enemy knight and win the battle. Immediately after that there will...
Sometimes the serfs would enter a deadlock when for example a stream of outgoing serfs from the castle at some point runs into another stream of serfs who run to...
@wdigger The code that seems to cause the problem is here. `while (i != serfs.end()) { Serf *serf = *i; ++i;` after this we do a serf->update(); But this update...
@wdigger this line `if ((player != nullptr) && (player_index == player->get_index()))` player here is invalid when loading a game, because the previous value is not cleared in on_end_game handler. test...
starting from some amount of serf in game the update step starts to take more than TICK_INTERVAL milliseconds to complete. This leads to flooding the SDL Event Pipeline with timer...