sternenzaehler
sternenzaehler
Hi tlongstretch, Interesting, I am able to reproduce the bug just fine. It requires either sending out an attack party or just trigger a knight exchange for training. The crucial...
this one is a real deal:)
I will try to look into it.
thank you for such a detailed analysis! the thing is, the original game works the same - i.e. it counts the requested resource as "already delivered" and if the transport...
> I believe that either one of two approaches will work > > 1. 100% accurate tracking of all resources, requests, etc. It is definitely possible, but may be hard...
> @sternenzaehler, when I tried adding a function to track the resources en-route to a given building, it showed unpredictable results. I didn't spend a lot of time on it,...
https://github.com/freeserf/freeserf/files/2771181/SAVE0.DS.zip a sample game with 16000+ serfs
You mean Collection etc? maps of objects. So you mean accessing maps of object by objects index is most time consuming? Why not replace map in the collection by a...
I understand your point that sparse array is a "not so dirty hack" rather than an elegant solution. I can try it, replace the original Collection with sparse array with...
yes I get your idea. My question is whether that would be enough to speed the engine up to handle 65000 or more serfs. Because anyway no matter how you...