Stephen Gold
Stephen Gold
Still failing in v3.4.0-beta4
A new issue that's possibly related: #1141
Thanks for documenting this issue.
Removing that code would re-introduce the problem that motivated PR #381. Let's not do that, if possible.
Let's fix this bug without getting rid of interpolation.
Yes, but I'm busy with other tasks.
Thanks for the suggestion. I thought double-precision math was available as an add-on library for JME. @pspeed42 can you comment?
Thank you for documenting this issue.
I believe that invoking `updateBound()` during `setScale()` will fix this, for native Bullet at least.
Looks like `jme3-jbullet`'s `GImpactCollisionShape.java` has an update issue similar to that in `jme3-bullet`: ``` cShape = new GImpactMeshShape(tiv); cShape.setLocalScaling(Converter.convert(worldScale)); ((GImpactMeshShape)cShape).updateBound(); cShape.setLocalScaling(Converter.convert(getScale())); cShape.setMargin(margin); ``` I'll try moving the `updateBound()` into `setScale()`...