stefkeB

Results 12 comments of stefkeB

Is there a notion of "orientation" in the Scene? E.g. North Direction? This may allow you to switch between project-specific orientations (e.g. typical plan view for different wings in a...

Not time critical. It's a side project, but as I bump into the same problems in many examples, I can as well contribute a bit.

Current revision has solved the retina problems for me.

While viewport display is now correct and the errors (mentioned in other case) are gone, the "pickhandler" code is not working correctly, yet. I can pick a point above the...

I can confirm. In high-DPI, the "y=0" is in the middle of the view. On normal DPI, "y=0" is at the bottom. Maybe done the pixel ratio mapping once too...

I takes real effort to interpret IFC geometry for Unity. It's not impossible, though. I've got a good part supported directly, using only XBIM essentials. For FacetedBrep and some related...

I was planning to share my work - probably as part of my blog, but time is not on my side. The "easy" part are FacetedBrep and related geometry. A...

The OpenCASCADE geometry kernel could indeed be used to resolve most of the geometry and feed tessellated geometry (meshes) to Unity. Creating a full geometry kernel in Unity is NOT...

I recently started trying the Qt6 update. I've succeeded to compile all examples that are NOT the viewer. They are now in a separate branch.

Did you check with domain experts from e.g. acoustics where non simple properties are being applied?