Stefano Pittalis

Results 2 comments of Stefano Pittalis

Hi @sebstax, try changing the pixel and fragment input structs this way: ``` struct vert_in { float4 vertex : POSITION; float4 normal : NORMAL; float2 uv : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID };...

You should go and copy these macros in all the shaders that are actually present in the scene, and that you want to view in AR ([this setup must be...