vscode-shader
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Shader languages support for VS Code
In Visual Studio, you can usually double click a variable name and all instances of that variable will be highlighted. Afterwards, if you press Ctrl + R + R, you...
- Issue Type: `Bug` - Extension Name: `shader` - Extension Version: `1.1.5` - OS Version: `Windows_NT x64 10.0.19043` - VS Code version: `1.57.0` :warning: We have written the needed data...
Hey, I was trying to get https://github.com/stef-levesque/vscode-shader/pull/43 running in VS Code but my embedded shaders weren't highlighted. Then I noticed the merge happend on Feb 14 and https://marketplace.visualstudio.com/items?itemName=slevesque.shader says "Last...
Adding new keywords introduced by Vulkan to the syntax highlighter is the easy part but there is a problem. At the moment, vscode-shader's syntax highlighter contains some archaic GLSL constructs...
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21. Commits f299b52 Bump to v4.17.21 c4847eb Improve performance of toNumber, trim and trimEnd on large input strings 3469357 Prevent command injection through _.template's variable...
- Issue Type: `Bug` - Extension Name: `shader` - Extension Version: `1.1.5` - OS Version: `Windows_NT x64 10.0.19042` - VS Code version: `1.55.2` I get a warning notification every time...
Not sure if this was intended or not, but the visuals changed fairly dramatically in certain aspects (include directives, function names, probably more) Before:  After: 
Hi, new shader file types are introduced in VK_NV_ray_tracing: .rgen = ray generation .rint = ray intersection .rahit = ray any hit .rchit = ray closest hit .rmiss = ray...
It would be very comfortable to switch between vertex shader and fragment shader of the same name with this shortcut, like you can switch between .h and .cpp files in...
Would love to get the same code completion, signature and help/documentation for GLSL as it's already there for HLSL.