stechyo
stechyo
### Godot version 4.2 ### godot-cpp version 4.2 ### System information Linux ### Issue description AudioStream and AudioStreamPlayback only expose virtual methods. This is sufficient for creating total overrides of...
This should be helpful for people who prefer steam-audio attenuation.
[Relevant doc](https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#baking) It seems that this is only for static sources. A good way to go about this, then, would be to enable the user to set each source as...
It would be nice to hover over components and settings and know what they do. I'll have to see how it's done either in the engine or in other extensions.
Obviously I'd like to not make every user rely on downloading some guy's fork of Godot to use this extension. However, this is not feasible right now. This issue is...
As of 0.1.0, this extension relies on replacing user-provided audio streams with `SteamAudioStream`s that hijack the raw audio as it is is being mixed and apply SteamAudio effects over it....
``` WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2208) Leaked instance: :105003360452765 Leaked instance: AudioStreamPlaybackMP3:-9222368182738616162 Leaked instance: AudioStreamMP3:-9222476484633951005 - Resource path: res://sound/2.mp3 Leaked instance:...
Pretty much the same as: - https://github.com/godotengine/godot/pull/75065/ - https://github.com/godotengine/godot/pull/81324 The former is archived, and the latter seems to go against the maintainers' wishes that `start`, `stop`, and `mix` should not...
Related issue: https://github.com/stechyo/godot-steam-audio/issues/53 **System Information** Please provide the following information about your system: - Steam Audio version: 4.5.3 - Operating System and version: macOS - (Optional) CPU architecture (e.g. x86-64,...