Steamprodz
Steamprodz
Seems like I found a solution: In **vue.config.js** I added this line: ``` configureWebpack: { devtool: 'source-map', // ... } ``` Now source maps are here. However, I still don't...
This actually didn't work, after a while for some reason all code became a .js compiled code again.
@AntarticCoder I tried to leave just `target_link_libraries(Engine glfw)` but still getting the same error. P.S. `message(GLFW_LIB: ${GLFW_LIBRARIES})` outputs empty string P.S.S. The interesting thing is that I was able to...
@AntarticCoder ### I followed your advice and updated my CMakeLists.txt ```cmake cmake_minimum_required(VERSION 3.0) project(GameEngine) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(GLFW_DIR ${CMAKE_SOURCE_DIR}/lib/glfw) add_subdirectory(${GLFW_DIR}) add_executable(Engine src/main.cpp) add_library(UtilsLib SHARED src/Utils/Size.h ) set_target_properties(UtilsLib...
The case changing doesn't work either. I can try with Homebrew, however I wanted to create kind of a stadalone package.