starkgate

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Try converting this texture to BMP, removing the alpha : [EYE_Diff_0x44390218.zip](https://github.com/KFreon/CSharpImageLibrary/files/1082693/EYE_Diff_0x44390218.zip) ![ui_project_2017-06-17_20-35-13](https://user-images.githubusercontent.com/12874678/27255331-8e1717d8-539c-11e7-992c-dc53858a3272.png) Here is the result in PS : ![photoshop_2017-06-17_20-35-29](https://user-images.githubusercontent.com/12874678/27255332-8e1974a6-539c-11e7-8d94-c75019d729f0.png)

Noticed the same issue, the Symfonium scan times out because of how slow the responses are (about 2 minutes for 1000 songs). Here is today's navidrome log: [logs.txt](https://github.com/navidrome/navidrome/files/13684595/logs.txt) Excerpt from...

> @starkgate: You are talking about a different issue. Symfonium does not "scan", it syncs with Navidrome. The sync is currently [slow with large libraries](https://support.symfonium.app/t/progress-percentage-bar-or-log-for-library-sync/2191/19), but this was [fixed](#2655) in...

> > My bad, I thought this sounded similar to my issue. I will open a new ticket once I can reproduce with debug logs. > > No problem. If...

Same problem with Minecraft 1.20.4, Chipped 3.1.2, Litematica 0.17.0. The modded blocks do not render on the placed schematic, which is critical since the schematic is only useful if I...

Definitely alpha merging into RGB. I checked in Photoshop, the MIPs look the same.

Tested with 4.2, no difference. Thanks for fixing the other issues, though ! Try converting this to DXT1, removing the alpha. [EYE_Diff_0x44390218.zip](https://github.com/KFreon/CSharpImageLibrary/files/1082693/EYE_Diff_0x44390218.zip) Another issue seems to happen with the preview....

Supposed to be there ? But it will look bad in-game, so it can't be right ?

Looks like that's my bad, I uploaded the already flattened texture. Here is the texture extracted directly from the vanilla game. I checked converting to DXT1 using Nvidia's plugin, it...