stackotter
stackotter
Ah right, i've had some other infinite update loop issues in the past; usually they can be fixed pretty easily by not calling setters if the old value matches the...
Yeah essentially, although don’t make the rawValue ansi, just give the colour enum an ansiValue property (cause we might need more ‘raw’ values in future too)
This was solved when I implemented texture palette caching. It now only happens once when loading a new resource pack, which is not a major performance concern at the moment,...
To implement this I first switched over to the [Puppy logging library](https://github.com/sushichop/Puppy) which has support for file rotation logging by default. Delta Client now logs to `~/Library/Application Support/dev.stackotter.delta-client/logs/delta-client.log`. Then I...
Hi @andrekandore, I've finally returned to this project after a long break and I've been making some progress. For now I've decided to keep the project limited to just a...
Ive now implemented support for multiple backends! I’ve started working on an experimental Qt backend, and @stevapple is possible interested in implementing a native Windows backend (WinUI 3 or whatever...
I've implemented these 4 view types now (as well as implementing some views required for control flow). And I'll implement a `Picker` now. Further view types can be given their...
Actually, Picker might take a little while to implement so I'll do that later once I've made some more API improvements.
Double tap forwards to sprint was implemented by jxhug, and now just double tap jump to fly remains.
Implement double tap space to unfly (currently the only way to 'unfly' is to hit the ground)