Beth
Beth
That does work, although the "Singleplayer" button clips the splash text a bit, so you kind of have to decide whether you want to clip the branding text or the...
 I like this solution better and I've implemented it [in my own repository](https://github.com/st4r1ight/NeoForge/tree/realms-button-text). But I won't make a PR unless we decide not to go ahead with the widened...
I patched the game to display all possible Realms icons and ran it online mode, and you are right - even with just "Realms" the button still isn't wide enough....
 It kind of works, but it doesn't completely solve the clipping because a button (including padding) is 24 pixels tall. The extra space is 12 pixels tall, so in...
If you ask me, this is a pretty pointless battle because there's no way we can make something that works perfectly on all resolutions - in fact as I mentioned...
It occurred to me earlier today that because the Realms icons are drawn onto the screen separately from the buttons, they would probably not reflect the change in position of...