ssk97

Results 18 issues of ssk97

Currently, The Princess Takes Flight will not return the creature it exiled. This is because for all sagas, the first chapter ability triggers occurs while the saga is entering the...

cards
engine
tests

When casting a morph creature with [[Maelstrom Nexus]], it should be treated as a Cascade with MV 0 (which just reveals the cards of your deck and then shuffles). Instead,...

bug

This is a bit preemptive, but I figure it'll be good to have somewhere to discuss the hardware renderer we'll need at some point in the future. My take on...

[[Fumble]], when used, causes the relevant auras to go to the graveyard instead of remaining on the battlefield attached to the chosen creature. On a side note, looking at the...

Haven't double-checked my changes nor tested most of these cards yet, I'll do that before un-drafting. While implementing [[Time Reaper]] I noticed that many similar cards were implementing custom triggered...

cards
engine
tests

I was having trouble staying connected during a draft and subsequent deckbuilding, disconnecting and reconnecting multiple times. After figuring out which cards I wanted, I saved the deck before adding...

bug
server

Currently, the spell or ability always checks the default target to check if it can be used. However, this fails if the target adjuster can adjust the targeting to be...

engine

Right now, Linked Abilities are implemented by storing information on the card/permanent in a manner accessible to all other abilities. This mostly works, but has problems when linked abilities are...

Developers Discussion
engine

[message.txt](https://github.com/magefree/mage/files/13847310/message.txt) ![image](https://github.com/magefree/mage/assets/8648826/111fbe82-2fa8-42ef-a5b6-9e052101ef7c) Reporting for another player, occurred right as Thundering Tanadon was attempted to be played from hand during precombat main phase. Note the [[Dormant Grove]] having triggered in the...

bug
GUI

~~The reworked #12753 includes a complex fix for this, but it's not a clean solution. As a temporary measure to fix the bug of not being allowed to cast spells,...

refactoring