Simon Schmid
Simon Schmid
Hi! great timing :) I will announce sth probably by the end of next week. If all turns out well, it's gonna happen very soon! More info (hopefully) next week!
Hi, yes, we're currently figuring out the details, but Entitas development capacities will be increased and there will be a change to the Unity Asset Store version to make it...
Update: Entitas development is back on track! - [Entitas 1.14.0](https://github.com/sschmid/Entitas/releases) is out (.NET 6.0, .NET Standard 2.1) - [One Entitas version - Desperate Devs is open-source](https://github.com/sschmid/Entitas/discussions/1008) - Created [public Entitas...
Logic that requires Unity to run can be tested using https://docs.unity3d.com/Manual/testing-editortestsrunner.html
@bayganik See [Entitas-Standalone](https://github.com/sschmid/Entitas-Standalone) It's a pure C# console app. Contexts can be defined in `Jenny.properties` by specifying a comma separated list of context names for `Entitas.CodeGeneration.Plugins.Contexts`
Update: I'm making some progress on this while at the same time tackling one of my favourite issue #307 This requires changes to the current code gen which generates partial...
Hi, see release notes [Entitas 1.5.0](https://github.com/sschmid/Entitas-CSharp/releases/tag/1.5.0)
@raymondleungmh In general, it is possible to creates entities in a JobSystem. But you have to be careful if you have multiple JobSystem running in parallel creating entities, that can...
Hi, no there’s only a test jobsystem used by the unit tests https://github.com/sschmid/Entitas-CSharp/blob/master/Tests/Tests/Fixtures/Systems/TestJobSystem.cs You might find some code and comments about limitations in the gitter chat, I think there was...
If I strictly apply this model to Match One, I'd have to remove the `EmitInputSystem` and turn it to a MonoBehaviour that emit input entities. I would have to remove...