srcejon
srcejon
Try: QString commands = QString::asprintf(control->m_setState.toUtf8(), state.toUtf8());
Sorry, that should be: QString commands = QString::asprintf(control->m_setState.toUtf8(), state.toUtf8().data());
Thanks for trying the fixes.
> Solution: > > 1008 formattedValue = QString::asprintf(format.toUtf8(), value.toString().toUtf8().data()); > > ok? Yep, thanks. I'll add a patch for that too.
Is your terrain to set to Ellipsoid? If not, the path will probably be underground. Screenshots would help.
The problem appears to be that the Alpha channel value in the colour picker dialog isn't being set, and is defaulting to 0, which means it is transparent. Make sure...
Have a look at memory usage - some of the ship models are pretty big.
The problem appears to be able to be worked around with, by setting: viewer.scene.logarithmicDepthBuffer = false; This thread: https://groups.google.com/g/cesium-dev/c/ZNuE86hddLA, suggests it may help by reducing the number of varyings (although...
No - just the one view. It may be a problem with Chrome/QT, but I think we'd need to narrow it down a bit more. Is there any way to...
Looks like the error message comes from Mesa: https://gitlab.freedesktop.org/mesa/mesa/-/blob/22.0/src/compiler/glsl/linker.cpp if (total_image_units + fragment_outputs + total_shader_storage_blocks > consts->MaxCombinedShaderOutputResources) linker_error(prog, "Too many combined image uniforms, shader storage " " buffers and fragment...