Ryan Liptak

Results 181 issues of Ryan Liptak

Now that the flags getting stuck in ceiling bug is fixed, we could safely make the flag pop up in the air when the carrier dies (a la TFC) if...

question
design/balance

From http://forums.fortress-forever.com/project.php?issueid=445 > Lasers will go through walls and deal damage. I easily replicated this on shutdown. > ![](http://i58.tinypic.com/34xnn93.jpg) @R00Ki3, I can't reproduce the damage part of this. I've fixed...

bug
needs confirmation

From http://forums.fortress-forever.com/showthread.php?t=25037 > Also, that "it's a shotgun" concept is actually the exact reason the single shotgun was such a problem. Shotguns generally are assumed to be good damage dealing...

help wanted
animation
modeling
sound

With the smaller flag bounds, pipe radius doesn't need to be so big anymore. It's currently set to 130. For reference, RPG radius is 100.

design/balance
in progress

See https://github.com/fortressforever/fortressforever/blob/beta/game_shared/ff/ff_gamerules.cpp#L1428-L1433: ``` c++ // In TFC players only do 2/3 damage to themselves // This also affects forces by the same amount if (pEntity == info.GetAttacker() && !pBuildable) flAdjustedDamage...

help wanted
question

Using TFC values exactly for HH grenade speed might be a bit overpowered, because FF nades do less damage, so you are getting the same boost for less damage. Could...

design/balance

From IRC: ``` [18:35] squeek [18:35] can you possible [18:35] possibly [18:35] make it so class configs are only execed on class change? [18:35] rather than every time you spawn...

enhancement

All of the OutputEvent's for gates, etc should be moved to Lua. I forget when they stopped syncing, but IIRC Lua timers are more accurate.

mapping
lua

As suggested by Deconimus on MCF. Looks to be possible in HL1/HL2 due to ClipVelocity. Relevant HL1 code: - https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dmc/pm_shared/pm_shared.c#L548-L578 - https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dmc/pm_shared/pm_shared.c#L753-L801

enhancement

See http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2181015-squake-quake-style-movement-for-minecraft?comment=23

enhancement