Ryan Liptak
Ryan Liptak
From Discord: > Have you considered adding the name for the person when disguised, so they know who to avoid. me: > havent considered that about spy, would make sense...
Related: #100 and #96 Some sort of ripple effect + sound would probably be pretty cool.
From: http://forums.fortress-forever.com/project.php?issueid=440 > I always found it weird that when a player jumps into water (or any other liquid), no sound or effect is made. That's not the case with...
Related to https://github.com/fortressforever/fortressforever/issues/95 Something I noticed while working on #296 is that some HUD-related script files are loaded in the code by path, so it might be possible to conditionally...
From Headz on the forums: > Still want to be able to build an sg on func_conveyer without it detonating, or in a push etc Unsure how difficult it'd be.
Needed for #85 pF had a really cool one nearly finished a few years back, but not sure of the status of it now.

See - http://forums.fortress-forever.com/project.php?issueid=425 > It actually affects speed/maxspeed itself (turn speedometer on, if you strafe jump, you get a lower max speed [as scout, ~570-580 instead of ~600 iirc]). What...
> **squeek:** > right, i play under the assumption that level 2 is good enough > level 3 is a luxury > **AfterShock:** > yeah > level 2 is a...
From [Headz on the FF forums](http://forums.fortress-forever.com/showpost.php?p=508377&postcount=4): > If easy to do, can a civvie's head have a nice size clip for their own team for other civvies, very useful for...