Lukas Klingsbo

Results 891 comments of Lukas Klingsbo

The diffs are not correct, I should have just edited the files and getting the diffs instead of directly editing the `code_rebuild.yaml` :sweat_smile:

> Thank you for this PR @spydon! > > I doubt I'm going to have time to update the codelab text and [`domesticmouse/forge2d_workshop_presentation`](https://github.com/domesticmouse/forge2d_workshop_presentation) before I/O Connect Bengaluru. See how the...

The windows tests fail too, they just report as green... https://github.com/invertase/melos/actions/runs/9396915772/job/25884262129#step:5:432

The macOS tests are failing pretty much every run now too: https://github.com/invertase/melos/actions/runs/10684306363/job/29614413657?pr=753

Sounds like a good idea, would you be interested in developing it?

We have a contributors guide here that you can read: https://github.com/invertase/melos/blob/main/CONTRIBUTING.md :)

Do you know if the new rive renderer can be used on the normal Flutter canvas? My guess would be that it can't, but I'm not sure.

@naychrist thanks for the insight! There is no current plan for how to move forward with flame_rive, but if anyone has a good idea for how we could do this...

@NashIlli for priority (z-index) to work with a custom GPU texture I think the full component system would need to be rendered to that texture. In the team we have...