Lukas Klingsbo
Lukas Klingsbo
The diffs are not correct, I should have just edited the files and getting the diffs instead of directly editing the `code_rebuild.yaml` :sweat_smile:
> Thank you for this PR @spydon! > > I doubt I'm going to have time to update the codelab text and [`domesticmouse/forge2d_workshop_presentation`](https://github.com/domesticmouse/forge2d_workshop_presentation) before I/O Connect Bengaluru. See how the...
The windows tests fail too, they just report as green... https://github.com/invertase/melos/actions/runs/9396915772/job/25884262129#step:5:432
The macOS tests are failing pretty much every run now too: https://github.com/invertase/melos/actions/runs/10684306363/job/29614413657?pr=753
Sounds like a good idea, would you be interested in developing it?
We have a contributors guide here that you can read: https://github.com/invertase/melos/blob/main/CONTRIBUTING.md :)
Go for it, I'll assign you to the issue
Do you know if the new rive renderer can be used on the normal Flutter canvas? My guess would be that it can't, but I'm not sure.
@naychrist thanks for the insight! There is no current plan for how to move forward with flame_rive, but if anyone has a good idea for how we could do this...
@NashIlli for priority (z-index) to work with a custom GPU texture I think the full component system would need to be rendered to that texture. In the team we have...