Lukas Klingsbo
Lukas Klingsbo
True, we have to add a proxy for the `-g` (graduate) flag. If you feeling like putting up a PR for it I could publish a new version, it would...
Released as v3.3.0 and moved the v3 tag to include this.
Do you know if this still is the case in v7 @mdikcinar
We should indeed support this, but you might not need two `GameWidget` for your use-case, you can have multiple cameras in one game.
Ah yeah, we'll do it properly with the next release.
@jssotomdz thanks a lot for your contribution so far, are you planning to continue working on this (quite a lot has changed in the code base since the last commit)?...
Can you check in the Flutter DevTools if you're having more audioplayers instances than you expect? Other than that I would try to only play background sounds to see if...
Use the `AudioPool` class for such cases. Or the flutter_soloud package.
> So this is the correct behavior while playing the audio with `FlameAudio` directly? The play method gives back a reusable AudioPlayer, so the user has to call dispose on...
@MaxmaxB I think the problem is that android doesn't support events in low latency mode (it should work on the other platforms). I'm not sure how to be able to...