THREE.MeshLine
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Mesh replacement for THREE.Line
In some cases it'd be nice to restrict the faces of the line to remain parallel to a given plane instead of billboarding. Is this possible? F.e., I'd like a...
Is it normal for the raycaster to be very unprecise? I can solve the problem by wrapping the MeshLineRaycaster function and setting: `raycaster.params.Line.threshold = 0.1` , but I'd like to...
In the following screenshot, only the right side of the line is visible, and you see the left edge is in the middle of the front of the car, but...
I am using both meshline and `outline pass` in **three.js** but found outline pass does not work with meshline. Is there a way to resolve it?
Since `THREE.Geometry` got deprecated, this section breaks ```js MeshLine.prototype.setGeometry = function(g, c) { // as the input geometry are mutated we store them // for later retreival when necessary (declaritive...
Solves issue in this ticket.. https://github.com/spite/THREE.MeshLine/issues/123
Nice project! I really wanted to use MeshLine as a drop-in replacement for THREE.Line, but there was some scaling code in between in our project, which ended up really messes...
Feature request: Maybe a nice idea to support different line endings, i.e. rounded / straight. I see there is interest in such feature for example [here in this question on...
Minimal example ([jsfiddle](https://jsfiddle.net/e23ar741/)): ```html const container = document.createElement('div'); document.body.appendChild(container); const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000); camera.position.set(0, 0, 150); const scene = new THREE.Scene(); scene.add(camera); const renderer...
as the link [discourse.threejs]( https://discourse.threejs.org/t/three-geometry-will-be-removed-from-core-with-r125/22401/11) ``` MeshLine.prototype.setGeometry = function(g, c) { // as the input geometry are mutated we store them // for later retreival when necessary (declaritive architectures) this._geometry...