Jeremy Peifer

Results 8 comments of Jeremy Peifer

Already suggested something along these lines. I'll let @TeamSpen210 or @LautaroL20 handle this though since I don't know GitHub's system of handing tags/duplicates and I'm not a moderator here

Same thing on my end. Can't play HLA until this is fixed.

It seems to be more inconsistent than I thought, but seems to be primarily linked to large changes in textures or at-random with certain operations to entities. I'm not sure...

**Addendum:** 4-way blend textures also appear to render everything (brush-wise rather) see-through behind it, also including themselves, on the shaded textured view.

Haven't tested in-game recently, but if memory serves right the issue is still somewhat visible in-game. (Tested this months ago so I don't necessarily consider my memory reliable on this...

Yes, **PLEASE** do this! Anything which helps the lighting appear more natural in-game is a boon!

Ah, the classic "Source hates things obstructing doors" physics glitch. Seen it before in Black Mesa: Source. Can be hilarious as I'll get out, but I'll agree that the developer/programmer...

Yeah, I knew I remembered that one of the Portal games used proper door physics... Hmm. Perhaps a remodel of the Portal 2 doors may be in order sometime in...