spencermize

Results 5 comments of spencermize

for my particular usage, i added this to my app's `.postcss` file. ``` /* Fixes https://github.com/saadeghi/daisyui/issues/894 */ .input-group :first-child { @apply !rounded-tl-lg !rounded-bl-lg; } .input-group :last-child { @apply !rounded-tr-lg !rounded-br-lg;...

The only way I've found to manage this so far is to keep an external state and update the entire drawing: ``` webGL.settings.data = geoJSON; webGL.setup().render(); ``` I'd love it...

I'm mostly curious about this issue re: performance. Currently, using Points to map out the same number of 'places' renders much faster than Shapes. ![image](https://user-images.githubusercontent.com/936433/54379689-4205ec80-4660-11e9-8637-92beeec356b1.png) vs ![image](https://user-images.githubusercontent.com/936433/54379753-606be800-4660-11e9-854a-70cfc45ba485.png) It seems like...

It appears I already (somewhat) posted about this in #24 😄

I've hacked around on this. By adding a parameter such as `clearOnRender` to settings and combining with the `preserveDrawingBuffer` option, I was able to convince Glify to maintain the previous...