spencermize
spencermize
for my particular usage, i added this to my app's `.postcss` file. ``` /* Fixes https://github.com/saadeghi/daisyui/issues/894 */ .input-group :first-child { @apply !rounded-tl-lg !rounded-bl-lg; } .input-group :last-child { @apply !rounded-tr-lg !rounded-br-lg;...
The only way I've found to manage this so far is to keep an external state and update the entire drawing: ``` webGL.settings.data = geoJSON; webGL.setup().render(); ``` I'd love it...
I'm mostly curious about this issue re: performance. Currently, using Points to map out the same number of 'places' renders much faster than Shapes.  vs  It seems like...
It appears I already (somewhat) posted about this in #24 😄
I've hacked around on this. By adding a parameter such as `clearOnRender` to settings and combining with the `preserveDrawingBuffer` option, I was able to convince Glify to maintain the previous...