Gheric Speiginer
Gheric Speiginer
Hi Tim! Thanks for opening the issue! Yes, we will be working towards full-featured encoding software that efficiently encodes to multiple targets, including both Geometry and Texture LODs generated from...
I think `clicked.once().then(event => doSomething())` would be nice (basically, `signal.once()` returns a promise which is fulfilled the next time the event happens. Returning a promise here would be more flexible...
Also, my suggestions for the api in general: ``` javascript var myObject = { clicked: new signals.Signal() }; // listening to a signal var handle = myObject.clicked(doSomething) // emit a...
I think this issue is conflating two different things: view configuration (Magic Lens vs HMD), and the presented representation of "reality" (a virtual world vs "see-thru"). In my opinion, these...
@blairmacintyre This comes back to the issue with the WebVR spec that you pointed me at earlier: https://github.com/w3c/webvr/issues/179 As I understand the WebVR api to work, the `requestPresent` function starts...
Try `tns plugin add plugins/nativescript-vuforia`, then try building and running again
I'm also not sure why the `tns plugin add` commands are necessary in this case, but I'm glad the workaround is easy enough! Btw, you probably don't need `tns plugin...
Hey Jan! Thanks for giving this a try! I haven’t tested on an iPhone 6s so I’m not sure why It doesn’t show the right size. Perhaps you can investigate...
There is a WebXR / Vuforia image target example that works with the newer ArgonXR version. Check it out here: https://github.com/argonjs/webxr-polyfill/tree/argon-wrapper
@JanOwiesniak that example is meant to track a 3D printed model, not the image you were looking at (false positive, that’s why the detection / tracking was “bad”). Alternatively, if...