Gheric Speiginer
Gheric Speiginer
> check that you are not in a party on any of these devices. parties and location media instances are different instances, since local dev can only run one media...
The polyfill is a little bit out of date compared to the current spec. I have a branch that is more up-to-date, and can work on a PR if people...
Do we want “creating” an anchor to be distinct from “adding” one, and likewise do we want “destroying” an anchor to be distinct from “removing” one? In other words, do...
I looked at the w3c WebXR spec, and currently it is still basically WebVR (no Anchors or anything AR specific), so if anything it seems like our implementation here will/should...
I spoke with Blair about this yesterday, and I understand now what AnchorOffset is for here. It seems, however, that an AnchorOffset should always be associated with a hitTest, and...
The problem seems to be that `GamepadXRInputSource.prototype.updateBasePoseMatrix()` assumes that the gamepad's pose orientation will always be available when position is available.
@jsantell Please consider reopening this issue. As @wrr pointed out, the standard way handle both touch and mouse events together is to add handlers for both events, and to call...
>Hi, thanks for the question. Setting new property to a value is equivalent to adding a property to an object. And so it means the entire object is changed, so...
@vbuch yes, I'm landing on a very similar pattern. something like: ``` const existenceMap = hookstate({} as {[id:string]:true}) const stateMap = new Map() ``` This way, each item in the...
@trusktr how do you know who left Famous? Do you know why they left?