space-station-14
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A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Biomass
## About the PR Opening for visibility since it touches some pretty active parts of the content codebase (lathes and cloning) - [x] Constructable reclaimer - [x] AfterInteractUsing insertion -...
## About the PR MRP content Adds tape recorders and lets entities with "ChatListener" component receive nearby chat messages as an event Tape recorders can play, rewind, and record. They...
## About the PR Refactor radiation pulse to ECS. - Radiation emission logic moved to `RadiationSourceComponent` - Visual green circle logic left in `RadiationPulseComponent` - Radiation pulse now uses `TimedDespawnComponent`....
## About the PR - Creates a CVar with the amount of time before an AFK player is kicked. (Default is 10 minutes) - One minute before the player is...
``` Caught exception in entsys System.ArgumentException: TimeSpan does not accept floating point Not-a-Number values. at Content.Shared.Throwing.ThrowingSystem.TryThrow(EntityUid uid, Vector2 direction, Single strength, Nullable`1 user, Single pushbackRatio, PhysicsComponent physics, TransformComponent transform, Nullable`1...
This PR fixes a UI bug with the router and tagger. It changes router description to contain a sentence that tells players to click on it for setting its filter....
## About the PR ECS'd and refactored the body system. The whole thing is based on #6147, though since this was supposed to be a learning experience I reimplemented the...
## About the PR Pretty much what the title says, also adds some extra unfunny jokes. **Screenshots** **Changelog** :cl: - tweak: Limbs can now be butchered to get cutlets -...
![image](https://user-images.githubusercontent.com/31366439/178695004-5c27166e-1a45-484e-bae4-9f46a4810d69.png) May make a generic debug overlay.
It can often lead to nullspace spawns. If the spawn isn't valid it should just fallback to the centre of a grid.