space-station-14
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Radiation pulse ECS
About the PR
Refactor radiation pulse to ECS.
- Radiation emission logic moved to
RadiationSourceComponent
- Visual green circle logic left in
RadiationPulseComponent
- Radiation pulse now uses
TimedDespawnComponent
. - Added
PlayOnSpawnComponent
which plays sound when entity is spawned.
I didn't touch much radiation logic, this is just groundwork for any future changes.