Results 4 comments of Spacerat

just unpack the zip. there is no installer

The reason is that the algorithm has a buffer to cache pixels (position/color) for exploiting frame-to-frame coherence. The size of the octree is 2048 or 4096. If you go outside,...

ok, that can be either because of concurrent zbuffer writes (if its remaining pixels). The noise when getting close is due to the imperfect reprojection, there are always gaps between...

for the permanent pixels you can use atomic operations. the other noise is hard to solve. alternatively you can disable re-projection, which solves both problems but is half the speed...