Ben Hansen

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This is also an issue for me when working on https://github.com/sotrh/gamepads. I have a backtrace: ``` RUST_BACKTRACE=1 cargo web start > errors.txt Finished dev [unoptimized + debuginfo] target(s) in 0.02s...

Looking at the docs, it seems that using `align` with `repr(C)` is one of the exceptions to the no padding rule. > The type needs to be repr(C) or repr(transparent)....

Are you talking about vector type graphics, or simply enabling multi-sampling?

Yeah I could probably do something like that with the signed distance field example I've been thinking of doing.

@madmaxio what did you have in mind?

What do you mean by "correct camera implementation"? Also is there a better way I can contact you?

I sent you a friend request.

Does it happen when you mouse over the canvas?

Hmm, that's a weird one. Does this happen with other WebGL content on your machine? You could take a look at https://threejs.org and see if any of those have similar...

A decent work around would be to render a skybox. The wgpu repo has an example of one: https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/skybox