Matheus Fraguas
Matheus Fraguas
@joestringer I'm not exactly using a real "DGOC-44U"... It's a PS2 Type 2 device with a custom made usb adapter that outputs like a DGOC-44U. But I don't think that's...
Testing under windows joy.cpl Neutral  P5 
SDL raw, with the same build as before P5 ff P4 be P3 82 P2 57 P1 24 N 00 Transiton 00
Hi. Yes, it does work on PC. I've tested it on windows 7/10/11 and some linux distros. Can't say for sure if it will work on WinXP but it should...
The Sidewinder devices uses another protocol and uses the gameport connector (mostly it's MIDI data pins) and are for windows only. I-force is older. It's a protocol by Immersion and...
@FeralChild64 , there's a "framework" or something to help implement this via serial or usb? I might give it a shot. Should I start with something like [this](https://github.com/dosbox-staging/dosbox-staging/blob/main/src/hardware/serialport/serialmouse.h#L27C29-L27C36)?
My idea is to first get the protocol implemented so a game can talk to the virtual i-force device. Immersion shared an executable that "emulates" an i-force device via serial,...
What's the use case? To use with emulators? To use with the PC version of the game? I do have a custom firmware that support the ddgo device but as...
What would be "pc gaming"? The ddgo controller outputs in a very specific way. IE: each handle position can send one or more button press. Check this out https://marcriera.github.io/ddgo-controller-docs/controllers/classic/tech/
I have a firmware that outputs as a PS2 Two Handle controller. Not much useful as the ps2 game do support ps1 train controllers. I can also code a firmware...