Sophie Wallace
Sophie Wallace
I'm not sure about your EntityRemoved hook. The hook will not be called if the "self" parameter isn't valid, because that is when it'll be removed. Should you be using...
Fair enough :v:
Have you measured the impact from identifiers and string literals? I'm not sure about the strings, but for identifiers there are many savings to potentially be made by sharing the...
I can drop the code for this here once I add an option for it
This is by design. Adding a flag to stop this is probably the only option.
u: This is probably caused by ILuaBase's methods using the wrong lua_State reference when within a coroutine. Lua interfaces appear to hold a pointer to the global Lua state which...
It appears as if changing the model results in the pose parameters being copied over, but the models have different pose parameters (or pose parameters are stored in a different...
I pushed a fix for that to the dev branch. I'm still not sure if it'll fix the actual issue.
I'm struggling to make a weapon that can reproduce this
Do either of you have an actual use case for this or is this a "just because" proposition?