Sophie Wallace

Results 36 comments of Sophie Wallace

@SSE4 did you manage to get cross-compilations working? I'm willing to put in some more effort if I don't need to jump on an i386 machine to try it out.

https://github.com/Facepunch/garrysmod-issues/issues/2458

-edit- This is on windows? argh. Forget my previous comment, unrelated issues.

It'd probably be better to just remove the filter function here (and add something such as MASK_WIDGET for traces, moving the implementation to C++) seeing as that's the part that...

Is this the same as STNDRD?

Anybody still able to reproduce this? I know it's a thing but I need more details on how to cause it. Edit: It's surface.DrawPoly btw, but my question still stands.

Is there any reason not to implement it to work identically to Lua 5.3's table.pack and to call it table.pack?

There was probably a call to EyePos every frame in an older version of the game that was removed at some point. The best solution is probably going to be...

I'll give this at least some level of defined behaviour and also make sure EyeVector and EyeAngles update at the same time