!Ryan

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Oh, if you can could you tell me what's causing the overhead then?

Here [BroadcastsThing.zip](https://github.com/TurboWarp/scratch-vm/files/12818267/BroadcastsThing.zip) Enable 60 fps to see the difference or just add more receive hat blocks

how do you read them though, also dynamically

> @softedco, Have you tried the extension? It makes an actual new variable: > > https://github.com/TurboWarp/extensions/assets/78769806/5211587c-14f1-4d8f-b085-de0c7b599c84 > > you can't read it's value or set it dynamically, only manually which...

> > @softedco, Have you tried the extension? It makes an actual new variable: > > > > ![image](https://github.com/TurboWarp/extensions/assets/127533508/feb29886-4388-49f9-b8d0-0d1601a05b22) > > > this

![sound](https://user-images.githubusercontent.com/100989385/210268011-267c684d-be2c-4809-bf84-350156260a9d.svg) #100

![turbo-blocks](https://user-images.githubusercontent.com/100989385/211253572-7368c317-f9be-473b-bfb0-5662d48ffde0.svg) TurboWarp Blocks

> ![api](https://user-images.githubusercontent.com/82298138/213843268-bca3b792-3bfe-409d-bb70-033ebf497567.png) > The image for that already exists

is there a workaround for this for now? would be very helpful