socket.io-client-cpp
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C++11 implementation of Socket.IO client
For now, there seems no reference on client-side ping sending, will cause disconnection with laravel-echo-server.
m_client
 I am having these 4 errors on the same file and was wondering if there is a way to get it fix here soon
I saw the tutorial and I can make libsioclient_tls.a file . and it works when I use iphone simulator in my mac. but there is some problem when I compile...
#include "sio_socket.h" sio::client h; gives me: compiled with: g++ -lpthread -lrt siotst.cpp -o sio -std=c++11 error: ‘client’ in namespace ‘sio’ does not name a type Any help would be appreciated.
In a OOP setup where multiple objects are tapping in to the same event they should be able to unbind without side effects. **Suggestion** I think `on(...)` should return a...
This allows socket.io-client-cpp to build successfully for me using the MinGW cross-compiler from [mxe.cc](http://mxe.cc/): ``` i686-w64-mingw32.static-cmake \ -DBOOST_INCLUDEDIR:STRING=/opt/mxe/usr/i686-w64-mingw32.static/include/boost \ -DBOOST_LIBRARYDIR=/opt/mxe/usr/i686-w64-mingw32.static/lib \ -DBOOST_VER:STRING=1.60.0 \ -DMINGW_STD_THREADS=$(pwd)/../mingw-std-threads ```
I was unable to build it on MSVC 2015, maybe it breaks some other compilers too
Add all files necessary to build .deb packages (use `dpkg-buildpackage -uc -B`)
The Socket.IO cpp client doesn't verify server's certificate while TLS is enabled. So the server's certificate may be issued by an untrusted authority or server's domain may not match certificate's...
Hi, I'm working on Minko (https://github.com/aerys/minko). We're building a cross-platform 3D/VR engine. We're targeting Windows, OSX, Linux, iOS, Android and HTML5 with a single C++11 code base. And we want...