socket.io-client-cpp
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C++11 implementation of Socket.IO client
It seems the javascript client implement an socket.onAny feature. (see https://socket.io/docs/v4/client-api/#socket) Anychance we could get that in the C++ client too?
I'm having issues with this getting it into a MacOS application. Whenever I try to compile the application in xcode I'm getting errors about the arm64 architecture not being compatible....
g++ -LC:\Users\Kosmolet\vcpkg\installed\x64-windows-static\debug\lib -lsioclient -shared -o shared_lib.dll shared_lib.o -Wl,--out-implib,libshared_lib.a shared_lib.o:shared_lib.cpp:(.text+0x31): undefined reference to `sio::client::~client()' shared_lib.o:shared_lib.cpp:(.text+0x68): undefined reference to `sio::client::client()' collect2.exe: error: ld returned 1 exit status
Hello all, I have an issue with socket.io-client on Linux. I'm connecting to a C++ server I made using WebSocketpp. I absolutely must use "socket.io-client-cpp" to create the client. I...
In the Qt demo, the project file uses the `no_keywords` flag, which disables the `signals`, `slots`, and `emit` keywords. When integrating socket.io-client-cpp into an established project, this makes things pretty...
Hi, for anyone looking for an example to read a JSON from a file, and send it over as a `sio::message` - I have a working setup where JSON is...
I don't know if this is possible, but it'd be great to have an implementation of the on_any callback register function like the js implementation does: https://socket.io/docs/v4/client-api/#socketonanycallback
Since the iOS build info is completely outdated, we have written an updated version.
Support both HTTP(none tls) and HTTPS(tls) in one package?
In a Visual Studio Windows C++ command line project I get memory leaks for a simple client: ``` sio::client s; s.connect("http://blah.haha"); ``` These are defined: ``` #define ASIO_STANDALONE #define _WEBSOCKETPP_CPP11_STL_...