Troy James Sobotka
Troy James Sobotka
> Currently this last mile is simply unspecified; the question is can we do better than that and then build on it? Do you have any particular recommendations? I think...
> I don't believe that "they are not using it in the way you are defining here at all" - it's used as a transfer function in this extension and...
> The purpose of this extension is to enable consistent material representation under highly varying lighting conditions. > Hi @sobotka and thanks for your comment Please note that the purpose...
> Using this extension, and a directional light with intensity 10 000 the result will be: And again, what happens when a single channel escapes the display range? > Clearly...
> > You desperately need to revisit basic concepts. > > Please refrain from such broad generalizations, make sure to provide constructive feedback. What part of the suggestion of revisiting...
Actually I am curious about the most fail-safe version of the code. We clearly need a secondary loop after the primary. The question is how to appropriately grab all the...
My local tests here bear the issue out. Perhaps it hasn't been noticed? If you have any content with B frames, I'd suggest a test at your end. Overall frame...
It depends on the ranges you try; they are all sort of approximations, and as such, they will snap apart in some contexts. The upside is that in addition to...
Keep in mind that `libplacebo` and `shadertoy` shaders are typically designed for operating on imagery, not open domain tristimulus data. It becomes imperative to have a proper transform tool in...
Many GPUs screw up the encoding if done using their API paths. It wasn’t uncommon for example, for video sites to have the wrong decoding when flipping to full screen...