Sunshine
Sunshine
Thank you for the tip. If the lower frame rate is caused by default renderer settings, this issue can be closed
Hi Vasco, thank you for the fast response. Sounds tricky... not a math magician, but will try to pull it off, thank you for the hint! Alternatively, is there any...
Found related questions on StackOverflow: - https://stackoverflow.com/questions/16287547/multiple-transparent-textures-on-the-same-mesh-face-in-three-js - https://stackoverflow.com/questions/49533486/combine-materials-textures-with-alpha-maps Seems like it should be possible to accomplish using simple shader combined with custom blending. Will post my solution here once...
Almost two years later, but this is done. Please see the latest README.md file for instructions. 2.7.0 is out, should be available via package managers within a day or two....
Please let me know if this is still needed. And meanwhile, found this page full of builds for various architectures and OSes, although can't vouch for how secure that stuff...
Instructions for dealing with JavaScript (including CloudFlare's check) can be found in the latest README.md.
Monolith takes only one argument, the rest is flags/options... the order is personal preference, and -o is at the end because it's hard to come up with a proper file...
I would have to make a crate to support saving as MHTML, packing all those assets otherwise would blow up the code base a lot.
Thank you. Those are good examples and I hope to have something ready soon, at least for saving as MHT, converting MHT to HTML later.
Hello. The URL may be protected by something like cloudflare, against non-browser access. You could try to pipe that HTML through a headless browser instance (as described in the readme...