Sunshine
Sunshine
Good job.
Seems like it's been fixed in one of the forks. @dburles please check the forkmap, the meteor community will benefit a lot once this plugin works perfect. thanks for all...
https://github.com/NikolayH86/meteor-presence/commit/9abd832d11eec7cb16e998d6d2cc438c484195a8 But so far I haven't looked into his solution, can't be sure it's going to work. Might not be needed in 1.0.1. Just trying to help.
Moin rmoghadam, Good question... monolith is on Brew, so I never felt the need for binary releases for macOS... I suppose I could do it for darwin-x86_64 and darwin-arm64, I'll...
Maybe there could be a way to expose the internally used THREE from three-globe/globe.gl? I, too, am using a separately imported instance of THREE to implement some parts of my...
@vasturiano ah, that makes sense. I've been prototyping my app using index.html, no build system yet.
Looks like `#globeViz` needs to have fixed width set. Currently it doesn't have `overflow: hidden`, hence the `canvas` element overflows it (being rendered oversized).
You'd need to set `width: 500px` or `width: 25%` on one of the parent DIVs, before `Globe()` gets called. Hard to tell which one and what the exact value should...
Oh, that's weird. Seems like THREE.js doesn't have that functionality built-in (https://stackoverflow.com/questions/29884485/threejs-canvas-size-based-on-container), likely will have to set the canvas' width & height CSS properties manually. My current case is easier,...
This should do it: https://www.javascripttutorial.net/javascript-dom/javascript-width-height/