snowboyz0825
snowboyz0825
- [x] I have read the [FAQ](https://github.com/Genymobile/scrcpy/blob/master/FAQ.md). - [x] I have searched in existing [issues](https://github.com/Genymobile/scrcpy/issues). **Environment** - OS: Windows - scrcpy version: 2.3.1 - installation method: Windows Release - Windows...
### Expected Behavior [video.webm](https://github.com/TurboWarp/scratch-vm/assets/101284660/ab1860c0-58ce-404e-8c4e-d88304a7ebe2) _Please describe what should happen_ It should record it, no isseues, like this. I recorded this whilst in the editor, so it's a bit more laggy,...
 
Again, sorry for the frequent issues, but if I don't say it no one else will. If you load a project using asset manager that uses cloud variables, they will...
https://github.com/TurboWarp/extensions/assets/101284660/d75d1165-eb56-4ac2-8b09-152b9d47588d This is probably the weirdest bug I've ever seen, if I had to guess it's treating it like a png but it isn't formatted correctly, but this is just...
When using looks+ to get the width or height of a costume, it uses the internal size as opposed to the size scratch will tell you. e.g. Bitmap ![Screenshot 2024-04-22...
One would assume that when you import a costume with the asset manager extension, it should have the same result as the import option, but it does not. It should...
When using the "Create a clone with (variable) set to %s," some sprite specific variables are lost. This happened specifically when making a clone of a clone, and by my...
We should implement a "merge json" block, which would do as the name entails. You would probably have to pick between allowing duplicates or not, and maybe an input for...
Before anyone says, anything, I am aware you can the zip extension to add multiple files at once. My main issue with this is that if you wanted the end...