snougo
snougo
I can reproduce issue in Godot4 beta6 on Mac
 The ProjectManager using GLES3 driver are broken on macOS 11.7.1, I think we can use Vulkan Mobile instead of GLES3 in Godot...
@clayjohn yes It's opening ``` peter@KevindeMacBook-Pro /Applications % Godot.app/Contents/MacOS/Godot --rendering-method mobile arguments 0: Godot.app/Contents/MacOS/Godot 1: --rendering-method 2: mobile Current path: /Applications Godot Engine v4.0.beta5.official.89a33d28f - https://godotengine.org [mvk-info] MoltenVK version 1.2.0,...
@clayjohn peter@KevindeMacBook-Pro ~ % /Applications/Godot.app/Contents/MacOS/Godot --rendering-method gl_compatibility arguments 0: /Applications/Godot.app/Contents/MacOS/Godot 1: --rendering-method 2: gl_compatibility Current path: /Users/peter Godot Engine v4.0.beta5.official.89a33d28f - https://godotengine.org OpenGL Renderer: Intel Iris OpenGL Engine
> oh it works i just need to wait a little bit... Yes, at first time you may need to wait a seconds, but next time it will be quickly...
> wait, my mesh is not showing my device is MacBookPro 2013 late, maybe you can try to upgrade your os version to macOS 11.7.1
> uh did you use the --rendering-method gl_compatibility? yes and it's just show this, because it's the default setting by Beta5 
fixed in beta9
I can't be sure AudioServer.capture_set_device() works or not, because the minimal project is too simple, so I just uplaod the screenshot   > > Maybe it is somhow only one Realtekdevice? I use Mac, so not sure about...