snailspeed3
snailspeed3
Motivating example: The following boilerplate is required to enable compilation with SSE3 intrinsics. ```rs let compiler = build.get_compiler(); let is_clang_cl = compiler.path().ends_with("clang-cl.exe") || compiler.path().ends_with("clang-cl"); if compiler.is_like_gnu() || compiler.is_like_clang() || is_clang_cl...
This fix was necessary for my project (C++ depending on Rust) to compile. The approach here is conservative, only deferring from the existing behavior when the compiler *explicitly does not...
**Is your feature request related to a problem? Please describe.** This version fixes the shading of the saturation/value triangle in the hue-wheel color selector (`ColorPickerMode::HueWheel` in imgui-rs), which is a...
In particular, the way Corrosion passes the CMake `CC_`/`CXX_` to rust [here](https://github.com/corrosion-rs/corrosion/blob/master/cmake/Corrosion.cmake#L797) causes issues when the rust linker attempts to link the binary with the MSVC linker. This affects `libcurl_sys`...
Motivation: Compiling a project for multiple targets, it can often be necessary to have both a cdylib and staticlib version of a crate. Unfortunately, on some targets (WASM) cdylibs are...
### Operating System Info Windows 11 ### Other OS _No response_ ### OBS Studio Version 30.1.2 ### OBS Studio Version (Other) _No response_ ### OBS Studio Log URL https://obsproject.com/logs/krQyPY0gGII9KRai (previous...
When we apply a preset--especially, via a bulk action--the prior (pre-application) textures (and animations) remain in the scene tree. This is clutter and a filesize problem (for textures)--and probably a...
When a material references textures (those references, "samplers"), a transformation matrix is computed, allowing mesh UV coordinates to be manipulated per-material. For instance, water materials often use the same texture...
We should remember various settings (font/global resolution, theme, language, etc.) across launches.
In Mario Kart Wii, track .brres files only support 8 animation subfiles of a particular type (e.g. SRT0), which is problematic, as mass material preset import creates (in the worst...