Jens Nilsson
Jens Nilsson
A small bump on this. I have tried to find a way to know if the overlay is active, but can't seem to find a way to do so. Use...
Worked around the issue by using rapier2d-compat instead. Like this to keep chunks as when using rapier2d. ` import("@dimforge/rapier2d-compat").then(module => module.init().then(() => { this.rapier = module; // ... })); `
Ah, yes the 'Resolve object types and properties' has changed its behaviour. I needed it to be on, as with the old behaviour I would get the top-level stuff. For...