Sylvain Meunier
Sylvain Meunier
@DagerD Should I use this [tag](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/releases/tag/v1.0.65) ?
I tried to render a reference image using this version. No crash anymore but everything was purple.
Here's my [DxDiag output](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/files/7839898/DxDiag.txt).
Console reports a mountain of : ``` *** Validation warnings for *** Invalid element name: *** Validation warnings for *** Invalid element name: *** Validation warnings for *** Invalid element...
 It works with Full, no error in the console.
I would love a fix for this issue.
Hi ! I add this presentation in mind and also Unreal and Ubisoft takes on the problem. A frame graph can provide several features : 1. Resources are named globally...
Might be the best !
Here's commands for a fresh repo : 1. `git submodule update --init --recursive` 2. `.\vcpkg\bootstrap-vcpkg.bat -disableMetrics` 3. `.\vcpkg\vcpkg.exe install` 4. configure cmake adding `-DCMAKE_TOOLCHAIN_FILE=${workspaceFolder}/vcpkg/scripts/buildsystems/vcpkg.cmake` 5. build using cmake
No problem for the delay ! vcpkg can help versioning, retrieving, building [libraries](https://github.com/smeunier-amd/DJV/blob/vcpkg-2.0.8/vcpkg.json) used by cmake projects.