SmallMain
SmallMain
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description ``` { "imports": { "xenon-core": "db://xenon-core/index.ts" } } ``` or ``` { "imports": { "xenon-core": "db://xenon-core/index" } }...
### Cocos Creator version 3.8.2 beta ### System information MacOS ### Issue description package.json: ```json "shortcuts": [ { "message": "restart_editor", "win": "ctrl+shift+r", "mac": "cmd+shift+r" } ] ``` engine logging: `raw...
### Use Case Custom macros only support Boolean types. They should all support it. Custom macros can only be of const type and cannot be modified by code like built-in...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description ```json "_diffuseMapHDR": { "__uuid__": "15fb9deb-951c-488c-846f-27917b13d761@b47c0", "__expectedType__": "cc.TextureCube" }, ```  If you change the Env Lighting Type, the...
### Cocos Creator version 3.8.2 ### System information Windows ### Issue description https://forum.cocos.org/t/topic/154931/119?u=smallmain ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal reproduction project _No...
### Use Case Refer to #14550, errors are not limited to: - Prefab's property type is inconsistent with component script. - Script or resource missing. - Errors that may occur...
### Cocos Creator version 3.8.2-beta ### System information MacOS ### Issue description https://github.com/cocos/cocos-engine/issues/14550#issuecomment-1709543165 In version 3.8.2, the above issues are "solved", but it's still a confusing design, and some of...
### Use Case - support stage 3 decorator and update the old decorators in the engine - supoort auto-accessors - support using ### Problem Description . ### Proposed Solution _No...
### Cocos Creator version 3.8.0 ### System information Mac OS ### Issue description After compiling the WeChat mini-game platform, the following error occurs in the script when running: game.js? [sm]:64...