Results 55 comments of SmallMain

> I think it is because engine source code also has the folder named `native`, and the generated folder also has a `native` folder. Okay. In my case, my engine...

> May be you should ask the plugin user to remove it. As most developers will not modify engine codes, so i think it is reasonable to keep it. What?...

I tried creating a new project using 3.8.3 and the .gitignore is: ``` #/////////////////////////// # Cocos Creator 3D Project #/////////////////////////// library/ temp/ local/ build/ profiles/ native #////////////////////////// # NPM #//////////////////////////...

> > 它可能与此相关:https://nodejs.org/dist/latest-v17.x/docs/api/intl.html#internationalization-support > > 我不明白为什么正则表达式与国际化相关。 ![image](https://github.com/cocos/cocos-engine/assets/28684663/c000e159-f58d-4180-8602-fb7b387ae35d) Since RegExp Unicode Property Escapes are matched in a language-aware way, which requires ICU data (International Components for Unicode), which can be optionally...

> Got it, thanks. > > Yep, the ICU module is not included in v8 to reduce size. We will take a look how to provide it. RegExp's Unicode support...

> I built the same v8 version used in cocos creator 3.8.3, its size will increase 4MB (zip packed in APK) or 10MB (so size, not packed). I think only...

> I agree with @dumganhar . It may take more resource to add a new feature. Especially we should make every new feature work correctly on all platforms for every...

This should be done so that if the resource in use is modified, it will be automatically refreshed. If the modified resource has not been loaded, it will not be...

Thank you for work. I rely on dead code elimination (tree shaking) to write cross-platform code: ```ts // _compile-constant.js is created by plugins based on conditions // in this case,...