smallketchup82
smallketchup82
Add animation to the tag that plays when you copy the tag, similar to mobile discord.
Closes #1600 Prereqs: - https://github.com/ppy/osu-framework/pull/6233 - https://github.com/peppy/ManagedBass/pull/1 - https://github.com/ppy/osu-framework/pull/6281 ## Audio Normalization Audio Normalization is the process of determining the loudness of audio and standardizing (normalizing) it to a set...
### Type Performance ### Bug description Supersedes #27475 Relevant discussion: #27484 Opened a new issue to track this since [we've now determined that game mode is causing this ](https://discord.com/channels/188630481301012481/188630652340404224/1214933143027716150) From...
### Type Game behaviour ### Bug description When running osu! in an iOS simulator, you can't type into textfields. Keybinds like ppp still work, so input is being detected. Typing...
Closes #22092 ## Description This PR adds a new component, `CompatibilityModeChecker.cs` to `osu.Desktop/Windows`, which does as the name implies. Windows writes to `HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers` to track compatibility flags for applications....
Prerequisite for https://github.com/ppy/osu/pull/27793 and https://github.com/ppy/osu-framework/pull/6281 Would be wise to wait for https://github.com/peppy/ManagedBass/pull/1 to get merged before reviewing this This PR adds BASSloud libraries to osu-framework. The only issue I've found...
Adds bindings for the `BASSLoud` add-on Relevant docs: https://www.un4seen.com/doc/#bassloud/bassloud.html
Codependency: - https://github.com/ppy/osu/pull/28743 I highly recommend reading me and caesay’s [discussion](https://discord.com/channels/188630481301012481/188630652340404224/1255899633687859270) in the osu!dev discord to get an idea of what’s going on here. ## Velopack This is one PR...
This pull request expands on the [mounting logic](https://github.com/ppy/osu/pull/28800) from beatmaps and integrates it with the skin editor, thereby introducing external editing functionality for skins. I have applied my current knowledge...