Sam Lantinga

Results 1866 comments of Sam Lantinga

Updating to the 3.2.0 milestone so we can use it with SDL3_ttf.

In general SDL applications on Windows will be gui applications and should not have a visible console. I don't think we should disable that by default.

@sezero, you just removed the custom Watcom Makefiles, is this something you still want?

I'm testing with testnative on Windows and am getting keyboard events. Can someone post a link to a sample that isn't getting events, so we can debug?

We've been focused on SDL3 development, so I'm moving this out of the milestone. Please let us know if you have more information or a fix.

The problem is that according to the API contract, setting the window position in fullscreen mode is only supposed to set where the window will be once it leaves fullscreen...

Could it be that the context is being deleted on the wrong thread?

I'm wondering if it could be related to https://github.com/libsdl-org/SDL/issues/7410?

I was able to build qemu for macOS, and I did fix an unrelated issue in [1bd9ebf53](https://github.com/libsdl-org/SDL/commit/1bd9ebf533865c199aee61330e5c1641be75974c), but I wasn't able to reproduce the bug listed here. I ran `qemu-system-i386...

You mean as a guest OS? Do you have a disk image I can run to reproduce this? Do I have to do anything special to enable virglrenderer when building...