Sam Lantinga

Results 1865 comments of Sam Lantinga

Is this still useful? If so, we probably want to implement those functions in terms of SDL_JoystickGetDeviceIndexFromInstanceID() or maybe even just expose that function so applications can map between open...

FYI, I just added support for Wii controllers in the HIDAPI driver. I'm guessing that it's not useful for the APIs you have access to, but might be interesting anyway.

Conceptually I like the idea of the offscreen driver being available for 2D rendering. I'm tempted to merge the two drivers (3 actually, because evdev is in there too)

I updated the Android text input to work more the way you expect, where you get text in progress and backspaces as it's updated. This may or may not work...

It looks like we potentially need to track repeat for multiple keys. Here's the output on Windows: ssssssssssssssdddddddddddddddddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfd I pressed S and held it down, while holding S, I pressed...

Matching X11 behavior is the right thing to do here. Thanks!

Related, here is an OpenBSD patch to address this: http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-sdl2-config_in?rev=1.3&content-type=text/plain&hideattic=1

@flibitijibibo, is this something you can look at really quick?

@cgutman, if you have a PR to fix this, we can include that in 2.24.0.