Sam Lantinga

Results 1865 comments of Sam Lantinga

DragonFly BSD: https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-configure - Yup, applied as https://github.com/libsdl-org/SDL/commit/6926ff3cd83c9fea544f1cc574df267b8a069a48 https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h - Yup, applied as https://github.com/libsdl-org/SDL/commit/ce5a23bd57f0393d39c48a3cffcb90c24bc56dae https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_joystick_linux_SDL__sysjoystick.c - Already fixed in main https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c - Yep, applied as https://github.com/libsdl-org/SDL/commit/7f42fb54adbb9fa86bbdbd09abac628ccfaef648

> Ignore almost all of those patches other than the gamecontroller and joystick bits. The rest we don't care about going upstream in any manner. Okay, I pulled in the...

I don't have a multi-monitor Linux setup. Do you have a patch that fixes the issues for you?

It looks like this isn't going to make this milestone, so go ahead and add it to whichever milestone makes sense for you.

Don't worry about it, go ahead and implement it and add it to SDL_rwops.h, and we can include it for the 2.26.0 milestone with the appropriate dynamic API glue.

Ryan, can you create a PR for your merged atomic API code?

The application can detect the minimized state and avoid rendering, if you want an application level solution. I'm thinking that we should detect this case in SDL, and potentially delay...

> I just compiled the latest code with the merged commits and unfortunately the problem still persists. Fixed in https://github.com/libsdl-org/SDL/commit/82b40f097b0263837292763c36d4b6a6423e1548, thanks!