Sam Lantinga
Sam Lantinga
You're welcome!
I believe this is fixed for the 2.30.52 release. Please let us know if that's not the case!
You're welcome to dig in and see what the Windows APIs show for this device. We're not intentionally omitting the manufacturer that I know of.
Interesting idea...
What's the call stack?
The GPU renderer is no longer default, we can close this.
> When trying the release scripts with the new SDL3_mixer main branch, I'm [seeing these compile errors](https://github.com/madebr/SDL_mixer/actions/runs/16507876730/job/46683100630#step:12:84). Are these expected (because it uses SDL3 3.2.18, and not SDL3 3.3+)? Yes,...
Are you still running into this issue? We've never been able to reproduce it here.
I think the most common use case is creating a renderer and doing all rendering/texture operations and presenting in a separate thread . The second case is creating a renderer...
Also, by definition, it might appear to work most of the time and blow up sometimes or with certain operations.