Sam Lantinga

Results 1875 comments of Sam Lantinga

> Thanks for creating this demo example, I have been wanting to test out MSDF on my project. You're welcome!

Can you reproduce this the SDL test programs, or provide a minimal example that helps us reproduce this?

FYI, here is the SDL3 version of your test program: ```c #include #include int main(int argc, char *argv[]) { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) { return 0; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,...

Oh, interesting. It does reproduce with SDL2. I'm guessing it's a difference between the functionality of SDL_WINDOW_SKIP_TASKBAR vs SDL_WINDOW_UTILITY? Are you able to upgrade your project to SDL3?

Is this relevant for SDL_LoadBMP() as well?

> > Is this relevant for SDL_LoadBMP() as well? > > Probably, I'd have to check. Can you take a look? I'd like to get that fix in with this...

Actually, I'm going to go ahead and merge this, and then work on the SDL BMP fixes separately. Thanks!

@williamhCode, is this still true in the latest SDL main code? If so, what platform are you seeing this happen?

I looked into this, and this is consistent with behavior on other platforms, and on some platforms the keys are entirely hidden from the application. I'm going to leave this...

After some more investigation, we're going to see if we can make all platforms work the way you're looking for here.